Tortiglioni is my first Modeling, Texturing, Shading, and Lighting Reel at Vancouver Film School.
I wanted to create a customized homestyle kitchen of one italian chef who runs an old tiny gormet restaurant. I really enojyed building my only one kitchen in the world. I had so much fun and learned incredibly a lot.
I worked with Maya, Mudbox and Photoshop to build models, create textures and shaders. (Render Engine : Mental Ray)
I also used Premiere Pro to edit the whole sequence and export it.
It took 6 months to start and finish Tortiglioni. Through creating and finishing Tortiglioni, I felt a pure joy of 3D art. I'm ready to face a new challenge as a 3D artist.